![]() ![]() Fortunately they appear to have trouble once you're more than about 500m away, so SOP for AI enemies is to get a sniper rifle (or run them over with a car while they stand there, dumbfounded). On its default setting Arma III's AI takes altogether too long to recognise a player's presence, but once it does it is Xaero-with-a-railgun accurate in its fire. When we discuss AI, we're talking about a computer which is easily exploitable. The AI is 'emergent', so events rarely happen the same way twice - but there are still limits to what the AI can think of and do. In the showcase missions when you call in Artillery Support there is an actual AI unit doing the firing. In single-player the game has to account for the many elements of AI, and thanks to optimisation efforts the game is capable of doing that quite well. Arma III is the game hardware manufacturers have been praying for ever since we all bought GTX 580s three years ago, never to return to staticICE. The new benchmark is here, and it's huge. ![]()
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